Archive for the Uncategorized Category

Small Version F Preview: Kubrik Chenkonv and a Rapier.

Posted in Uncategorized on December 6, 2011 by vassal40k

Here is a small teaser for some new sprites made for Version F.

We already have nearly all Imperial Guard Special Characters including the one from Imperial Armour.

Here is Kubrik Chenkonv

https://vassal40k.files.wordpress.com/2011/12/ig_char_kubrik_chenkov.png?w=45

And with the new Rapier we quickly sprited one too:

https://vassal40k.files.wordpress.com/2011/12/ig_cadian_rapier.png?w=128

 

More to come.

Battlereport: Templars vs. Thousand Sons

Posted in Uncategorized on December 1, 2011 by vassal40k

Dark Scipio sent us a link to his Vassal40k battlereport on Bolter & Chainsword :

http://www.bolterandchainsword.com/index.php?showtopic=242723

Perhaps you enjoy it.

 

 

Vassal40k v5.4-D released!

Posted in Uncategorized on October 31, 2010 by vassal40k

Where do I get it?
You can download it from any of the links below:

Herpderp! Re-uploaded due to a few bugs that stupidly got in. If you downloaded before 3:15 PM (GMT) then you should re-download it. Sorry!

Mediafire Mirror

Does this module connect to the same room as v5.4-A?
Yes, indeed it does. Remember to tell any friends who might be using the old module (v5.2) to swap over to this one! 🙂 Tell your friends using 5.4 to swap over too!

What’s coming in Version 5.4-E?
Dark Eldar will be revamped to match the current module style. However, unless we find someone to make the missing sprites for us, new units will not be able to be made! 😥 So, please, if you can help us with the sprites, please do!

As well as Dark Eldar, the regular Space Marines are next to be updated, though this might take 2 releases to do, as there is just so much work to do!


So, what are the changes?

A txt version of the change-log is included in the download, but it is reproduced here for those who wish to read it NOW.

Firstly a very special thanks goes out to Jason who has done some excellent work making sprites for us. +1 Internets to you Jason!

Main Module
v5.4-C -> v5.4-D
XD6 default set back to 6D6 instead of 66D6.
Default Scatter Die fixed.
Filenames made user friendly, so it looks nicer when you load a blank map.
“How to install Vassal 40k”, “How to make Sprites” and “How to save armies” TXT/PDF’s added.

Chaos Space Marines
v5.4.1.01 -> v5.4.1.02
Iron Warriors, Death Guard, Thousand Sons and Emperors Children all overhauled as best as possible with the sprites currently available.
If you wish to make sprites for the missing parts, please consult the “How to make Sprites” document.

Necrons
v5.4.1.00 -> v5.4.1.01
Forge World Tomb Stalker added.

Tyranids
v5.4.1.04 -> v5.4.1.05
Mycetic Spore range circles fixed.

Vassal40k v5.4-B released!

Posted in Uncategorized on October 1, 2010 by vassal40k

After lots of sweat, blood and tears (mostly tears (again)), v5.4-B has been finalised!

Where do I get it?
THIS VERSION IS OUTDATED! PLEASE GET THE LATEST VERSION HERE!

Does this module connect to the same room as v5.4-A?
Yes, indeed it does. Remember to tell any friends who might be using the old module (v5.2) to swap over to this one! 🙂 Tell your friends using 5.4 to swap over too, this one has an OMFGBBQ number of fixes and improvements!


So, what are the changes?

A txt version of the change-log is included in the download, but it is reproduced here (after the cut) for those who wish to read it NOW.

Note: Due to feedback (aka Complaints), the Hyper-detailed maps were removed by default. You can download the saved games here, load them, then get your opponent to sync with you if you really want to use them!

Continue reading

How to save armies in Vassal40k

Posted in Uncategorized on September 14, 2010 by vassal40k

Thank you to the Vassal user who sent this in!

The following is an easy to follow guide on how to save and load pre-set model lists in Vassal. While the example given uses Vassal 40k, it can be applied to any game played with the Vassal engine. The following method can be used even when online and even allows both players to quick load their armies.

Step 1) Begin a new game offline.

Continue reading

How to install Vassal 40k correctly

Posted in Uncategorized on September 7, 2010 by vassal40k

Step 1:
Having installed the Vassal Engine and downloaded the module, place the zip file wherever you want. For this example, I put it in my Vassal install folder.
Read the full post for all the info!
Continue reading

Coming Soon: V40k v5.4-A

Posted in Uncategorized on September 4, 2010 by vassal40k

What is V40k v5.4-A?
V40k v5.4-A is an update to the V40k Module.

What is included?
The main changes to the module are bug fixes and a 100% codex complete Eldar extension.
Of particular note is the “No Buttons on Map” bug has been fixed!

Do I have to download this?
No. The extensions will be available to download separately and you do not have to download the module again. You will still be able to connect to the same room as the people with the new main module and play games with them. You won’t have any of the bug fixes though. Neener Neener Neener! 😛

Why a “Coming soon” post?
To give you time to report bugs! 🙂 If you come across any bugs, especially “Bad Data” bugs, Please leave a comment below, join the IRC channel or shoot an email to us so it can be fixed. With any luck, the module will be ready for release on the 9th of September, so make sure to report bugs ASAP. Also make sure to tell your friends to look for bugs. 😉 The V40k community depends on word of mouth more than anything else, and you guys are the most important part of this project!

Thank you guys, you are awesome!
Just on a side note, the site has had over 3,000 hits since the module released. Thank you so much for making this a resounding sucess.